Ariana Zantar

Black Guild, Order of Knives

Description:

<html><head><meta /><title /><meta name=”generator” /><meta name=”author” /><meta name=”created” /><meta name=”changedby” /><meta name=”changed” /><base href=”.” /><style> @page { size: 20.999cm 29.699cm; margin-top: 2cm; margin-bottom: 2cm; margin-left: 2cm; margin-right: 2cm } table { border-collapse:collapse; border-spacing:0; empty-cells:show } td, th { vertical-align:top; } h1, h2, h3, h4, h5, h6 { clear:both } ol, ul { padding:0; } * { margin:0; } .fr1 { font-size:12pt; vertical-align:top; text-align:center; margin-left:0cm; margin-right:0cm; margin-top:0cm; margin-bottom:0cm; padding:0cm; border-style:none; } *.Graphics { font-size:12pt; vertical-align:top; text-align:center; } *.Caption { font-family:’Times New Roman’; font-size:12pt; margin-top:0.212cm; margin-bottom:0.212cm; font-style:italic; } *.Heading { font-family:Arial; font-size:14pt; margin-top:0.423cm; margin-bottom:0.212cm; } *.Index { font-family:’Times New Roman’; font-size:12pt; } *.List { font-family:’Times New Roman’; font-size:12pt; margin-top:0cm; margin-bottom:0.212cm; } *.P1 { font-family:Arial; font-size:18pt; margin-top:0cm; margin-bottom:0.499cm; text-align:center ! important; font-weight:bold; } *.P10 { font-family:Arial; font-size:12pt; margin-top:0cm; margin-bottom:0.212cm; } *.P11 { font-family:Arial; font-size:12pt; margin-top:0cm; margin-bottom:0.212cm; } *.P12 { font-family:Arial; font-size:12pt; margin-top:0cm; margin-bottom:0.212cm; } *.P13 { font-family:Arial; font-size:12pt; margin-top:0cm; margin-bottom:0cm; } *.P14 { font-family:Arial; font-size:12pt; margin-top:0cm; margin-bottom:0cm; } *.P2 { font-family:Arial; font-size:12pt; } *.P3 { font-family:Arial; font-size:12pt; text-align:right ! important; } *.P4 { font-family:Arial; font-size:12pt; font-style:italic; } *.P5 { font-family:Arial; font-size:12pt; text-align:center ! important; font-style:italic; } *.P6 { font-family:Arial; font-size:12pt; text-align:center ! important; } *.P7 { font-family:’Times New Roman’; font-size:2pt; } *.P8 { font-family:’Times New Roman’; font-size:12pt; text-align:center ! important; } *.P9 { font-family:Arial; font-size:12pt; margin-top:0cm; margin-bottom:0.212cm; } *.Standard { font-family:’Times New Roman’; font-size:12pt; } *.TableContents { font-family:’Times New Roman’; font-size:12pt; } *.TableHeading { font-family:’Times New Roman’; font-size:12pt; text-align:center ! important; font-weight:bold; } *.Textbody { font-family:’Times New Roman’; font-size:12pt; margin-top:0cm; margin-bottom:0.212cm; } *.Table1 { width:16.999cm; } *.Table10 { width:16.999cm; } *.Table11 { width:8.888cm; margin-left:1.247cm; } *.Table2 { width:4.117cm; } *.Table3 { width:3.38cm; } *.Table4 { width:13.095cm; } *.Table5 { width:5.475cm; } *.Table6 { width:7.315cm; } *.Table7 { width:3.311cm; margin-left:1.247cm; } *.Table8 { width:11.562cm; } *.Table9 { width:5.274cm; } *.Table1A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table10A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table11A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table2A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table3A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table3A6 { padding:0.049cm; border-style:none; } *.Table4A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table5A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table6A1 { padding:0.049cm; border-style:none; } *.Table6B1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table7A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table8A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table9A1 { vertical-align:middle; padding:0.049cm; border-style:none; } *.Table9B1 { padding:0.049cm; border-style:none; } *.Table1A { width:8.5cm; } *.Table10A { width:8.446cm; } *.Table10B { width:8.553cm; } *.Table11A { width:1.393cm; } *.Table11B { width:7.495cm; } *.Table2A { width:2.438cm; } *.Table2B { width:0.66cm; } *.Table2C { width:1.02cm; } *.Table3A { width:1.617cm; } *.Table3B { width:1.762cm; } *.Table4A { width:3.621cm; } *.Table4B { width:0.667cm; } *.Table4C { width:8.807cm; } *.Table5A { width:2.856cm; } *.Table5B { width:2.619cm; } *.Table6A { width:2.415cm; } *.Table6B { width:4.9cm; } *.Table7A { width:3.039cm; } *.Table7B { width:0.272cm; } *.Table8A { width:3.711cm; } *.Table8B { width:1.316cm; } *.Table8C { width:1.69cm; } *.Table8E { width:1.386cm; } *.Table8F { width:1.769cm; } *.Table9A { width:1.665cm; } *.Table9B { width:1.429cm; } *.Table9C { width:1.909cm; } *.Table9D { width:0.272cm; } *.BulletSymbols { font-family:StarSymbol; font-size:9pt; } *.T1 { } *.T2 { font-family:Arial; } </style></head><body>

Ariana Zantar

Female Human Rogue 1
True Neutral
Representing Maria N

<table class=”Table1” width=”100%”><colgroup><col width=”371” /><col width=”371” /></colgroup><tr><td class=”Table1A1”>
<table class=”Table2”><colgroup><col width=”107” /><col width=”29” /><col width=”45” /></colgroup><tr><td class=”Table2A1”>

Strength

</td><td class=”Table2A1”>

10

</td><td class=”Table2A1”>

(+0)

</td></tr><tr><td class=”Table2A1”>

Dexterity

</td><td class=”Table2A1”>

17

</td><td class=”Table2A1”>

(+3)

</td></tr><tr><td class=”Table2A1”>

Constitution

</td><td class=”Table2A1”>

13

</td><td class=”Table2A1”>

(+1)

</td></tr><tr><td class=”Table2A1”>

Intelligence

</td><td class=”Table2A1”>

15

</td><td class=”Table2A1”>

(+2)

</td></tr><tr><td class=”Table2A1”>

Wisdom

</td><td class=”Table2A1”>

15

</td><td class=”Table2A1”>

(+2)

</td></tr><tr><td class=”Table2A1”>

Charisma

</td><td class=”Table2A1”>

12

</td><td class=”Table2A1”>

(+1)

</td></tr></table>
<table class=”Table3”><colgroup><col width=”71” /><col width=”77” /></colgroup><tr><td class=”Table3A1”>

Size:

</td><td class=”Table3A1”>

Medium

</td></tr><tr><td class=”Table3A1”>

Height:

</td><td class=”Table3A1”>

4’ 10”

</td></tr><tr><td class=”Table3A1”>

Weight:

</td><td class=”Table3A1”>

120 lb

</td></tr><tr><td class=”Table3A1”>

Skin:

</td><td class=”Table3A1”>

</td></tr><tr><td class=”Table3A1”>

Eyes:

</td><td class=”Table3A1”>

</td></tr><tr><td class=”Table3A6”>

Hair:

</td><td class=”Table3A1”>

</td></tr></table>

</td><td class=”Table1A1”>

</td></tr></table>

Total Hit Points: 7

Speed: 30 feet

Armor Class: 13 = 10 +3 [dexterity]

  • Touch AC: 13
    Flat-footed: 10

<table class=”Table4”><colgroup><col width=”158” /><col width=”29” /><col width=”385” /></colgroup><tr><td class=”Table4A1”>

Initiative modifier:

</td><td class=”Table4A1”>

+3

</td><td class=”Table4A1”>

= +3 [dexterity]

</td></tr><tr><td class=”Table4A1”>

Fortitude save:

</td><td class=”Table4A1”>

+3

</td><td class=”Table4A1”>

= 0 [base] +1 [constitution] +2 [great fortitude]

</td></tr><tr><td class=”Table4A1”>

Reflex save:

</td><td class=”Table4A1”>

+5

</td><td class=”Table4A1”>

= 2 [base] +3 [dexterity]

</td></tr><tr><td class=”Table4A1”>

Will save:

</td><td class=”Table4A1”>

+4

</td><td class=”Table4A1”>

= 0 [base] +2 [wisdom] +2 [iron will]

</td></tr><tr><td class=”Table4A1”>

Attack (handheld):

</td><td class=”Table4A1”>

+0

</td><td class=”Table4A1”>

= 0 [base]

</td></tr><tr><td class=”Table4A1”>

Attack (unarmed):

</td><td class=”Table4A1”>

+0

</td><td class=”Table4A1”>

= 0 [base]

</td></tr><tr><td class=”Table4A1”>

Attack (missile):

</td><td class=”Table4A1”>

+3

</td><td class=”Table4A1”>

= 0 [base] +3 [dexterity]

</td></tr><tr><td class=”Table4A1”>

Grapple check:

</td><td class=”Table4A1”>

+0

</td><td class=”Table4A1”>

= 0 [base]

</td></tr></table>
<table class=”Table5”><colgroup><col width=”125” /><col width=”114” /></colgroup><tr><td class=”Table5A1”>

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:

</td><td class=”Table5A1”>

33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

</td></tr></table>
<table class=”Table6”><colgroup><col width=”106” /><col width=”214” /></colgroup><tr><td class=”Table6A1”>

Languages:

</td><td class=”Table6B1”>

Common Goblin Infernal

</td></tr></table>

Feats:

<table class=”Table7”><colgroup><col width=”133” /><col width=”12” /></colgroup><tr><td class=”Table7A1”>

Great Fortitude

</td><td class=”Table7A1”>

</td></tr><tr><td class=”Table7A1”>

Iron Will

</td><td class=”Table7A1”>

</td></tr></table>

Traits:

<table class=”Table8”><colgroup><col width=”162” /><col width=”58” /><col width=”74” /><col width=”74” /><col width=”61” /><col width=”77” /></colgroup><tr><td class=”Table8A1”>

Skill Name

</td><td class=”Table8A1”>

Key
Ability

</td><td class=”Table8A1”>

Skill
Modifier

</td><td class=”Table8A1”>

Ability
Modifier

</td><td class=”Table8A1”>

Ranks

</td><td class=”Table8A1”>

Misc.
Modifier

</td></tr><tr><td class=”Table8A1”>

Appraise

</td><td class=”Table8A1”>

Int

</td><td class=”Table8A1”>

5 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Balance

</td><td class=”Table8A1”>

Dex

</td><td class=”Table8A1”>

3 =

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Bluff

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

1 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Climb

</td><td class=”Table8A1”>

Str

</td><td class=”Table8A1”>

3 =

</td><td class=”Table8A1”>

+0

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Concentration

</td><td class=”Table8A1”>

Con

</td><td class=”Table8A1”>

1 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Craft(Traps)

</td><td class=”Table8A1”>

Int

</td><td class=”Table8A1”>

5 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Craft_2

</td><td class=”Table8A1”>

Int

</td><td class=”Table8A1”>

2 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Craft_3

</td><td class=”Table8A1”>

Int

</td><td class=”Table8A1”>

2 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Diplomacy

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

1 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Disguise

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

4 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Escape Artist

</td><td class=”Table8A1”>

Dex

</td><td class=”Table8A1”>

6 =

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Forgery

</td><td class=”Table8A1”>

Int

</td><td class=”Table8A1”>

2 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Gather Information

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

3 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Handle Animal

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

2 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Heal

</td><td class=”Table8A1”>

Wis

</td><td class=”Table8A1”>

2 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Hide

</td><td class=”Table8A1”>

Dex

</td><td class=”Table8A1”>

6 =

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Intimidate

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

1 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Jump

</td><td class=”Table8A1”>

Str

</td><td class=”Table8A1”>

0 =

</td><td class=”Table8A1”>

+0

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Listen

</td><td class=”Table8A1”>

Wis

</td><td class=”Table8A1”>

2 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Move Silently

</td><td class=”Table8A1”>

Dex

</td><td class=”Table8A1”>

6 =

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Open Lock

</td><td class=”Table8A1”>

Dex

</td><td class=”Table8A1”>

6 =

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Perform_1

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

1 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Perform_2

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

1 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Perform_3

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

1 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Perform_4

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

1 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Perform_5

</td><td class=”Table8A1”>

Cha

</td><td class=”Table8A1”>

1 =

</td><td class=”Table8A1”>

+1

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Profession(Locksmith)

</td><td class=”Table8A1”>

Wis

</td><td class=”Table8A1”>

5 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Ride

</td><td class=”Table8A1”>

Dex

</td><td class=”Table8A1”>

3 =

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Search

</td><td class=”Table8A1”>

Int

</td><td class=”Table8A1”>

5 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Sense Motive

</td><td class=”Table8A1”>

Wis

</td><td class=”Table8A1”>

2 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Spot

</td><td class=”Table8A1”>

Wis

</td><td class=”Table8A1”>

2 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Survival

</td><td class=”Table8A1”>

Wis

</td><td class=”Table8A1”>

4 =

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

+2

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Swim

</td><td class=”Table8A1”>

Str

</td><td class=”Table8A1”>

0 =

</td><td class=”Table8A1”>

+0

</td><td class=”Table8A1”>

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Tumble

</td><td class=”Table8A1”>

Dex

</td><td class=”Table8A1”>

6 =

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr><tr><td class=”Table8A1”>

Use Rope

</td><td class=”Table8A1”>

Dex

</td><td class=”Table8A1”>

6 =

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

+3

</td><td class=”Table8A1”>

</td></tr></table>

* = check penalty for wearing armor

Human:

  • Extra feat at first level (already included)

  • Four extra skill points at first level (already included)

  • One extra skill point at each additional level (already included)

Rogue:

  • Sneak Attack +1d6

  • Trapfinding

  • Evasion (level 2)

  • Trap Sense (level 3)

  • Uncanny Dodge (level 4)

  • Improved Uncanny Dodge (level 8)

  • Special Abilities (choices begin at 10th level)

<table class=”Table9”><colgroup><col width=”73” /><col width=”62” /><col width=”83” /><col width=”12” /></colgroup><tr><td class=”Table9A1”>

</td><td class=”Table9B1”>

</td><td class=”Table9B1”>

</td><td class=”Table9B1”>

</td></tr><tr><td class=”Table9A1”>

</td><td class=”Table9A1”>

Class

</td><td class=”Table9A1”>

HP rolled

</td><td class=”Table9A1”>

</td></tr><tr><td class=”Table9A1”>

Level 1:

</td><td class=”Table9A1”>

Rogue

</td><td class=”Table9A1”>

6

</td><td class=”Table9A1”>

</td></tr></table>
<table class=”Table10” width=”100%”><colgroup><col width=”369” /><col width=”374” /></colgroup><tr><td class=”Table10A1”>
</td><td class=”Table10A1”>
</td></tr></table>

Ariana Zantar’s Equipment:

<table class=”Table11”><colgroup><col width=”61” /><col width=”328” /></colgroup><tr><td class=”Table11A1”>

0 lb
1 lb
_
1 lb

</td><td class=”Table11A1”>

Weapons / Armor / Shield (from above)
Thieves’ tools

Total

</td></tr></table>
More about Ariana Zantar:

</body></html>

Bio:

Το παρελθόν της Ariana είναι ακόμα χαμένο στις ομίχλες

Ariana Zantar

Devil Unchained Firebrand